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+- basic interior building
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+ - tiles, marked interior or exterior
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+ - cost to place or remove
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+ - objects can be placed in tiles, facing multiple directions
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+- basic pathing
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+ - a tile is traversable or not, desired path is quickest/shortest
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+- basic needs
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+ - food, waste, cleanliness, sleep, fun, social
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+- work
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+ - x income from 'magic jump point'
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+ - x bills based on size of land owned
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+
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+-------------------------------------
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+
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+why?
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+- want to watch sims doing silly things
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+- want sandbox to do silly things in
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+- want sim of small town
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+ - relationships, building development, growth
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+
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+how do I simplify this to its core?
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