Lua scripts and notes for programming within Minetest.

Updated 5 days ago

A simple love2d clock for the decimal time format

Updated 1 month ago

Noise-based experimental forms.

Updated 1 month ago

An idea for a dynamically re-programmable Roguelike.

Updated 1 month ago

A simple "universe generator" gravity sim.

Updated 1 month ago

A "falling sands" type cellular automata.

Updated 1 month ago

Old particle simulator stuff.

Updated 4 months ago

Concept data for a game involving randomly generated equipment.

Updated 4 months ago

A particle simulator attempt.

Updated 4 months ago

A survival space travel card game. Never went to a playable build.

Updated 4 months ago

Class based on storing volume, pressure, and substance percents. Inferior to Fluid.

Updated 4 months ago

I intend to use this privately for music organization.

Updated 4 months ago

design documents & misc. ideas

Updated 5 months ago

A borderless fullscreen "screensaver" of a galactic travel network.

Updated 5 months ago

Another attempt at a clone based on Aurora

Updated 8 months ago

Procedurally generated isotopes. To be used in multiple simulations of nuclear physics (stellar reactors, fission reactors, cold fusion, etc)

Updated 9 months ago

A 2D infinite world survival game concept in progress. (Minetest meets Factorio?)

Updated 10 months ago

Learning how to apply octaves, persistence, and lacunarity to terrain generation.

Updated 10 months ago

Early prototype inspired by using variable temperature, rainfall, & altitude to choose biomes.

Updated 10 months ago

A prototype terrain generator created shortly before 2dcraft began.

Updated 10 months ago