A 2D infinite world survival game concept in progress. (Minetest meets Factorio?)

Updated 2 years ago

Another attempt at a clone based on Aurora

Updated 2 years ago

Lua scripts and notes for programming within Minetest.

Updated 3 years ago

A simple love2d clock for the decimal time format

Updated 3 years ago

Noise-based experimental forms.

Updated 3 years ago

An idea for a dynamically re-programmable Roguelike.

Updated 3 years ago

A simple "universe generator" gravity sim.

Updated 3 years ago

A "falling sands" type cellular automata.

Updated 3 years ago

Old particle simulator stuff.

Updated 4 years ago

Concept data for a game involving randomly generated equipment.

Updated 4 years ago

A particle simulator attempt.

Updated 4 years ago

A survival space travel card game. Never went to a playable build.

Updated 4 years ago

Class based on storing volume, pressure, and substance percents. Inferior to Fluid.

Updated 4 years ago

I intend to use this privately for music organization.

Updated 4 years ago

design documents & misc. ideas

Updated 4 years ago

A borderless fullscreen "screensaver" of a galactic travel network.

Updated 4 years ago

Procedurally generated isotopes. To be used in multiple simulations of nuclear physics (stellar reactors, fission reactors, cold fusion, etc)

Updated 4 years ago

Learning how to apply octaves, persistence, and lacunarity to terrain generation.

Updated 4 years ago

Early prototype inspired by using variable temperature, rainfall, & altitude to choose biomes.

Updated 4 years ago

A prototype terrain generator created shortly before 2dcraft began.

Updated 4 years ago