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- Survival in ship, console / UI is only interface, must repair broken systems.
- Walk around to repair various panels.
- Randomly generated ship layout?
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- What systems are needed? Toilet, bed, medical cabinet, thrusters, warp drive,
- reactor, battery, fuel / fluid storage, airlock, computer, sensors, weapons?,
- cargo area, grappling hook / docking system, piping and wiring of course,
- filters, pumps, atmospheric sensors, lights, toolbox, locker
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- How about a starbase instead? Starting with just a small number of components,
- and events come to you.
- - Could still implement travel, just through warp drive only. You have station-
- keeping thrusters to maintain, but no main engines.
- - If you lose thrusters, your orbit starts slowly decaying (you can still just
- warp to a higher orbit of course)
- - Start to fall into atmosphere? Can scoop from upper atmospheres, but starts to
- decay faster.
- - Send out mining drones.
- - 3D Printing tech? For manufacture? fluid plastic
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- Each tile needs to reference a Fluid (atmosphere). Volumes of atmosphere Fluids
- are equal to 10 per tile. Volumes of single tanks are 8 per.
- Doubles: 4 Triples: 3
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- Start:
- - basic life support: bed, toilet, kitchen, atmospheric sensor, filter, pump,
- tankage (o2, co2, n2)
- (maybe I should use the scuba tanks icon for multiple tanks in one spot?)
- - one thruster, uses n2
- - battery, solar panels? (start in orbit close enough to a star?)
- - warp drive, barely capable of warping your station
- - docking arm / airlock (airlock at end of pylon)
- - computer, basic sensors?, filters/pumps?, lights?
- - locker w toolbox (locker is our cargo space to start)
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