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- gold
- hp
- level
- strength
- armor
- xp
-
- rooms with period flooring, +/- doors, and hallways?
- - more like original
- kobolds as a basic dumb enemy
- i inventory listing, somewhere to display last x messages about events
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- Amulet of Yendor: goal, lowest level
- "Rodney" spelled backwards, which they envisioned as renowned wizard
- weapons, armor, potions, scrolls, and other magical items
- q to quaff a potion, w to wield a weapon, e to eat some food
- scoreboard based on time survived + depth traveled + what found/have
- ☺
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- alt idea: text descriptions in natural language of Adventure/Colossal Cave and
- the original Zork games
-
- grid of three rooms by three rooms (potentially); dead end hallways sometimes
- appear where rooms would be expected. Lower levels can also include a maze in
- the place of a room
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- - https://en.wikipedia.org/wiki/Code_page_437
- - https://en.wikipedia.org/wiki/Hack_(video_game)
- - https://en.wikipedia.org/wiki/NetHack
- - https://en.wikipedia.org/wiki/Moria_(video_game)
- - https://en.wikipedia.org/wiki/Angband_(video_game)
- - https://en.wikipedia.org/wiki/Roguelike
- - https://en.wikipedia.org/wiki/Dungeon_crawl
- - https://www.reddit.com/r/roguelikes/
- - http://roguebasin.com/index.php?title=Main_Page
- - http://roguebasin.com/index.php?title=Roguelike_Dev_FAQ
- - http://roguebasin.com/index.php?title=How_to_Write_a_Roguelike_in_15_Steps
- - http://roguebasin.com/index.php?title=Articles
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- spells that can take effect after a delay
- lasting enchantments or permanent effects
- one-use items vs continually useful
- generation of dungeon
- idea: games playable within each others...
- terrain, wilderness, dungeons, etc
- scheduling: how turns / speed work, whether actions can be interrupted or not
- food requirement? items, etc
- item types, effects, uses
- spell costs
- shopping, theft, crafting
- interactions besides fighting
- classes, skills, complexity and freedom
- simple controls, easy to start, hard to master
- books! guides! writing!
- quests, jobs, daily cycles
-
- unlocking abilities through picking up items hmmm
- deleting, re-generating vessels ? save/load ??
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- You are trapped in an out-of-control computer, and it's making deadly monsters. The goal is to stay alive and find a way out.
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