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- export lovebird = require "lovebird"
- export json = require "json"
-
- -- export floors = {
- -- [0]: {}
- -- }
- -- export floor = floors[0]
-
- love.update = ->
- lovebird.update!
-
- love.directorydropped = (path) ->
- -- open with standard tools
-
- love.filedropped = (file) ->
- -- if love.filesystem.mount file, "zip"
- -- print love.filesystem.read "zip/test.txt"
-
- love.keypressed = (key) ->
- if key == "escape"
- love.event.quit! -- TEMP (send to game engine, which can have this function defined or others)
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